¡¡½ñÈÕÊг¡ÐÐÇé

1999Äê09ÔÂ12ÈÕ(ÖÜÈÕ)
½ñÈÕµ¼¶Á .
Ò»¸ö¿ñÈȵİæÖ÷£¬Ò»ÈºÌú¸ËµÄÉÕÃÔ¡£À´×ÔÎåºþËĺ£Ì½ÌÖ¹²Í¬»°Ìâ
ÕâÀïÊÇ--×î¿áµÄÍêÈ«µçÄÔÐÐÇ飡½ñÈÕÇë¿´ÏÂÊö·á¸»ÄÚÈÝ£¡
¡ö½ñÈÕÄÚ´æ900Ôª¼Û¸ñƽÎÈ£¬ÖÜÄ©µÄÊг¡¾ÍÊÇƽÎÈ
¡öNVIDIAµÄ GeForce 256£¨GPU£©ÊÀÉÏÊ׿î»æͼ´¦ÀíÆ÷ cool!
¡öNVIDIAµÄ GeForce 256 ÖÐÎÄFAQÎʴ𼯠cool!
¡ö»ªË¶ÍƳöAGP-V6600ÏÔʾ¿¨Å䱸GeForce256оƬ£¡ÐÂΟå
¡öδÀ´µÄ³¬¸ßËÙÄÚ´æRDRAMͼƬ½éÉÜ
ÄÚÈݶà¶à£¬¶ÀÒ»ÎÞ¶þ£¡È«²¿ÊÇ°³ºÈ×ÅÁ¹Ë®Ç×ÊÖ¼üÈ룡
ÍêÈ«ÐÅÏ¢£¬ÍêÈ«·þÎñ£¡È«·½Î»µÄ¹Û²ì£¬×îʵÓõÄÖ¸ÄÏ£¡
ÿÈÕ¸üУ¬ÊýǧÎÄ×Ö£¡´¿´âÔ­´´£¬ÎÞÈËÄܱȣ¡
ÍøÉÏÍøÏ£¬Ð¦°Á½­ºþ£¡¹þ¹þ¹þ¹þ£¡°³¿ì·çÁË£¡
×¢Ò⣡ÕâÀïÈ«ÊÇ°³¶À¼ÒµÄ±¨µÀ£¬Ä¿»÷£¬·ÖÎö£¬ÆÀÊö£¬±¨¼Û£¬Ãؼ¼£¡
ÕâÀïÊÇ×î¿á¡¡µÄÏȵ¼£¬´Ó²»×ñÑ­£¬¾ø²»Ä£·Â£¬È«²¿ÊǶÀ¼ÒµÄ¼ûÎÅ
ºÍ¼û½â£¬ÕâÀïûÓÐ˲¼äµÄ»Ô»Í£¬ÕâÀïÖ»ÓÐÓÀºãµÄ·îÏ×£¡
ÕâÀﶨ»áÈÃÄã´ó¿ªÑ۽磡

¡ö½ñÈÕÄÚ´æ900Ôª¼Û¸ñƽÎÈ£¬ÖÜÄ©µÄÊг¡¾ÍÊÇƽÎÈ:
½ñÌ컹ºÃ°¡£¬ÄÚ´æ×ÔÖÜÈýÕǵ½950ÔªÒÔÀ´£¬ÏÖÔڵļ۸ñ
ÒѾ­Ç÷ÓÚƽÎÈÁË£¬½ñÌì64MBÊÇ890-900Ôª£¬128MBÊÇ
1780-1800Ôª£¬Ò»¿´Êý×־ͿÉÒÔ¹À¼Æµ½ÊÇÉ̼ҳ´ÆðÀ´µÄ£¬
×î½üÄÚ´æÓеã¶ùȱ»õ£¬¼Û¸ñ¾ÍÏó·çóÝÒ»ÑùÆ®ÁËÆðÀ´£¬
¿ÉÄÜ»¹ÕæÈÃÉ̼Ò׬ÁËÒ»±Ê£¬²»¿É˼ÒâµÄ¼Û¸ñ´ó¼ÒÏÅ»µÁË
ºÜ¶àÈË£¬ÉõÖÁÓд«ÎÅҪͻÆÆ1000ÁË£¬²»¹ýÉÔ΢ÓеãÄÍÐÄ
µØµÈµÈÓ¦¸ÃÊǸüºÃµÄ°ì·¨£¬¹À¼ÆÏÂÖÜÄÚ´æ¼Û¸ñÔÚ900Ôª
ÒÔÏ£¬ÒªÍ»ÆÆ1000»¹ÊDZȽÏÀ§Äѵġ£

»¹ÓкÃÏûÏ¢£¡Ó²Å̵ļ۸ñ»¹ÔÚ½µ£¡
½ñÌìµÄÌؼÛÓ²ÅÌÊÇIBMµÄ15G 1150Ôª£¬»¹ÓÐ×êʯµÄ10G
7200ת2 MB cache¼Û¸ñÒ²ÊÇ1150Ôª£¡

ÆäËûÓ²Å̵ļ۸ñÈçÏ£º

À¥ÌÛ 7200ת 9.1G 1210Ôª
À¥ÌÛ 5400ת 6.4/8.4/10.1/13G 810/930/1060/1240Ôª
Î÷½Ò 5400ת 6.4G 800Ôª
IBM 5400ת 10.1G 1150Ԫ
IBM 7200ת 10.1G 1220Ԫ

½ñÌ컹ÓÐÁíÍ⼸¸öºÃÏûÏ¢£º
PII500¼Û¸ñ2230Ôª£¡Ö»ÓÐÔ­°üµÄûÓÐÉ¢µÄ
PIII450»¹ÊÇ1750Ôª£¡Ö»ÓÐÔ­°üµÄûÓÐÉ¢µÄ
¾ÝÉîÛÚÏûÏ¢£¬ÄÇÀïµÄPIII450Ô­°ü1720Ôª£¬É¢°ü1635Ôª

PII400¼Û¸ñ1450Ôª£¡£¨ÉîÛÚÊÇ1420Ôª£©
PII300¼Û¸ñ620-800Ôª£¨620µÄ´ó¸ÅÊDzñ¼¦ÊÇ°É£¬ÔÝʱûÓÐÖ¤¾Ý£©

ÈüÑòµÄ¼Û¸ñ £º
300A/333/366/400Ϊ 450/490/515/575Ôª£¨¶¼²»°üÀ¨×ª»»¿¨£©
ת»»¿¨ÊÇ40Ôª×óÓÒÒ»¸ö

£¨joyt£©
¡¡

1999.09.12

¡öNVIDIAµÄ GeForce 256£¨GPU£©:ÊÀÉÏÊ׿î»æͼ´¦ÀíÆ÷ Cool!
    The Wait is OVER!

GeForce 256ÖÕÓÚÔÚÎÒÃÇÃæǰ¶³öÁËÕæÃæÄ¿£¬¸Õ¸Õ´ÓCalifornia
¾ÙÐеÄNVIDIAÊ×ÄÔ»áÉÏ»ñµÃÁËһЩÏûÏ¢£¬ÏÖÔÚͬ´ó¼Ò·ÖÏí¡£

¡¡  ÔÚÕâÒÔÇ°£¬ÎÒÃÇÔø¾­¶à·½ÊÕ¼¯×ÊÁÏ£¬°üÀ¨Ð¡µÀÏûÏ¢ºÍһЩ
СÀ¸±¨µÀ£¬Ò²Ôø¶ÔNV10×÷³ö¹ýÖÖÖֲ²⡣ÏÖÔÚÎÒÃÇÔٴν«ËüÃÇ
×ÛºÏÔÚÒ»Æð£¬Í¬¹Ù·½×ÊÁÏ×÷ÁËÒ»¸ö±È½Ï£¬ÎÒÃǷdz£¾ªÆæµØ·¢
ÏÖ£¬¾ÓÈ»³öÆæµØÏàËÆ¡£

¡¡  ×î´óµÄÌصã¾ÍÊÇGeForce 256ÊÇÒ»¸öͼÐδ¦Àíµ¥Ôª£¨GPU£©£¬
ÕâÒâζ×ÅһЩÒÔÇ°ÓÉCPUÍê³ÉµÄͼÐι¤×÷ÏÖÔÚ½»ÓÉGPUÀ´Íê³É£¬
´Ó¶ø¼õÇáÁËCPUµÄ¸ºµ££¬ÈÃCPU¿ÉÒÔ×ö¸ü¶àµÄÊÂÇé¡£ÕâÒâζ
ןüºÃµÄÈ˹¤ÖÇÄÜ´¦Àí¡¢¸ü¼ÓÉú¶¯»îÆõÄЧ¹û£¬ÕâÊÇÎÒÃÇÇ°Ëù
δ¼ûµÄ¡£GeForce 256±ÈÏÖÔÚÈκÎÒ»¿îCPU¶¼Òª¸´ÔӵĶ࣬²ÉÓÃ
µÄ¾§Ìå¹ÜÒ²Òª¶àµÃ¶à¡£×÷ΪGPU£¬GeForce¼õСÁ˶ÔCPUµÄÒÀÀµ
ÐÔ£¬Õâ¾ÍÊÇ˵£¬Äã¿ÉÒÔÓýϵͶ˵Ĵ¦ÀíÆ÷¾Í¿ÉÒԵõ½ºÜºÃµÄÐÔ
ÄÜЧ¹û¡£

ÏÂÃæÊÇGeForce 256µÄһЩÌص㣺 15M triangles/sec - sustained DMA, transform/clip/light, setup, rasterize and render rate. ÿÃë15M¸öÈý½ÇÐεÄÉú³ÉËÙ¶È 4 Pixels per clock (4 pixel pipelines) ÿʱÖÓ4ÏóËØäÖȾÒýÇæ 480M pixels/sec fill rate - 32 texture samples per clock, full speed ÿÃë480MÏóËØÌî³äËÙ¶È 8-tap anisotropic filtering. 8Ïò¸÷ÏòÒìÐÔ¹ýÂË 8 hardware lights 8ÖÖÓ²¼þ¹âÔ´ 350 MHz RAMDAC Most feature complete for DX7 and OGL - Tranform & Lighting, Cube environment mapping, projective textures, and texture compression. ÍêÈ«Ö§³ÖDX7 and OGL Will utilize 4x AGP performance with Fast Writes , which enables the CPU to send data directly to the GPU (1 GB/sec transfer rate), increasing overall performance and freeing the system memory bus for other functions. Ö§³ÖAGP4X,ÔÊÐíCPUÖ±½ÓÏòGPU´«Êä Êý¾Ý,ÿÃë1GB 256 bit rendering engine 256λäÖȾÒýÇæ Highest quality HDTV (High Definition Television) video playback High Precision HDTV video overlay ¸ßÇåÎú¶ÈµçÊӻطŠ5 horizontal, 3 vertical taps 8:1 up/down scaling ±ÈÀýËõ·Å×î´ó¿É´ï8:1 Independent hue, saturation and brightness controls in hardware Ó²¼þ¶ÀÁ¢µ÷É«°å£¬±¥ºÍ¶ÈºÍÃ÷ÁÁ¶È¿ØÖÆ High bandwidth HDTV class video I/O ¸ß´ø¿íHDTVµÈ¼¶ÊÓƵI/O 16 bit video port 16λÊÓƵ¿Ú Full host port Dedicated DMA video רÓÃDMAÊÓƵ Powerful HDTV motion compensation Ç¿´óµÄHDTV¶¯×÷²¹³¥¹¦ÄÜ Full frame rate DVD to 1080i resolution Full precision subpixel accuracy to 1/16 pixel Enables the PC to compete with the Playstation 2 as a major entertainment platform. ÔÊÐíPC×÷Ϊһ¸öÓéÀÖƽ̨£¬ÍêÈ«¿ÉÒÔºÍPlaystation 2½øÐоºÕù The first 256-bit 3D processor È«ÇòµÚÒ»¸ö256λ3D¼ÓËÙÆ÷ The first integrated geometry transform engine È«ÇòµÚÒ»¸ö¼¯³É¼¸ºÎ¼ÓËÙ/ת»»ÒýÇæ The first integrated dynamic lighting engine È«ÇòµÚÒ»¸ö¼¯³É¶¯Ì¬¹âÕÕÒýÇæ The first four-pixel rendering pipeline È«ÇòµÚÒ»¸öËÄÏñËØäÖȾÒýÇæ Stunning new Microsoft's DirectX 7.0 features: cube environment mapping, projective textures and vertex blending ¼«ÓÅÐãµÄMicrosoft's DirectX 7.0ÐÂÌØÐÔ : Á¢·½»·¾³²ÄÖÊÌùͼ,ͶӰ²ÄÖʺͶ¥µã»ìºÏ GeForce 256ȷʵ¶Ô¼ÆËã»úÓÎÏ·´øÀ´Á˾޴óµÄ½ø²½Ãü¡£
ÏÂÃæÕâЩÀ´×ÔIntel, AMD, ºÍ MicrosoftµÄ»°£¬ÏàÐŶԴó¼ÒÓÐÒ»¶¨ µÄÆôµÏ×÷ÓÃ: ¡°IntelÒ»Ö±ÔÚºÍNVIDIAÔÚ½øÐкÏ×÷£¬ÖÂÁ¦ÓÚոеÄPCƽ̨¿ª·¢ ºÍÌṩ¸ü¸ß¼¶±ðµÄÖÇÄÜ´¦Àí¡¢ÔöÇ¿ÏÖʵÐéÄâ¼¼Êõ¡¢ÓéÀÖºÍ Internet¾­Ñ顱£¬Pat Gelsinger£¬Intel¸±×ܲüæ×ÀÃæ²úÆ·²¿ ¾­Àí˵¡°µ±Pentium III´¦ÀíÆ÷ºÍÏÂÒ»´úGPUÀýÈçNVIDIA´ï³Éƽ ºâʱ£¬Õ⽫ÊÇ»ùÓÚIntel×ÀÃæƽ̨µÄÃλÃ×éºÏ¡£¡± ¡°Ëæ×ÅNVIDIA GeForce 256 GPUµÄÎÊÊÀ£¬½«»á´Ó¸ù±¾Éϸı䴫 ͳPCµÄ½á¹¹£¬ÏµÍ³×ÊÔ´½«»áÖØзÖÅ䡱Dirk Meyer£¬AMDµÄ²úÆ· ¹ÀË㲿¾­Àí¼æ¸±×ܲÃ˵¡°ÓÉÓÚÐí¶àͼÐη½ÃæµÄ¹¤×÷½»ÓÉGPU³Ð µ££¬´Ó¶ø½«CPU½â·Å³öÀ´£¬Èí¼þÉè¼ÆÈËÔ±¿ÉÒÔÖØиüºÃµØÀûÓà AMD Athlon´¦ÀíÆ÷µÄÐÔÄÜÀ´Íê³ÉÈ˹¤ÖÇÄÜ»òÏÖʵÎïÀíÓ¦Óõȹ¤×÷¡£¡± ¡°NVIDIAµÄGeForce 256ȷʵÔÚÏÖÔÚ±ê×¼¸öÈ˵çÄÔ³¬ÏÖʵµÄʵʱ ͼÐÎÖÐÒý·¢ÁËÒ»³¡¸ïÃü£¬¡± Kevin Bachus£¬Î¢ÈíDirectXÉè¼Æ ²¿Ãž­Àí˵¡°ºÍDirect3D 7.0 APIµÄÍêÃÀ½áºÏ¿ÉÒÔÓÐЧµØÔöÇ¿ ϵͳÐÔÄÜ£¬²¢ÇÒ¿ÉÒÔÈÃÈí¼þ¿ª·¢ÈËÔ±¸üºÃµØ·¢»ÓËûÃǵĴ´Ôì ÐÔ£¬¸øÎÒÃǵÄWindowsÓû§Ìṩһ¸öÁîÈËÕñ·ÜµÄոнçÃæ¡£¡±
ÏÂÃæÊÇһЩ¿ª·¢Éè¼ÆÈËÔ±µÄÌå»á£º ¡°NVIDIAµÄÏÂÒ»´úͼÐδ¦Àíµ¥ÔªGPUµÄÁ¦Á¿ÈÃÎÒÃÇÔÚ´´ÔìÈËÎïºÍ ÊÀ½çʱÓÐÁ˸ü´óµÄ×ÔÓÉ¡£Õâ¸ö¼¼Êõ²»½ö¿ÉÒÔÈÃÎÒÃÇ´ïµ½ÒÔÇ°Ëù ²»ÄܵÄϸÄåÊÓ¾õЧ¹û£¬¶øÇÒ¿ÉÒÔÈÃÎÒÃǽøÐиü¶àµÄÈ˹¤ÖÇÄÜ´¦ Àí£¬¹Ø¿¨Éè¼Æ¡£¼ò¶øÑÔÖ®£¬ËüÊÇÏÂÒ»´úÓÎÏ·µÄ¾Þ´ó½ø²½¡£¡± Darren Falcus£¬Acclaim Studios TeessideµÄ¸±×ܲüæ×ܾ­Àí¡£ ¡°Ó²¼þT&LÔÊÐíΪÎÒÃǵÄÓÎÏ·´´½¨Ò»¸ö¸ü´ó£¬¸ü¼ÓϸÖ¡¢ÕæʵµÄ ʵʱÈýάÊÀ½ç¡± Patrick Moynihan£¬´´Ê¼ÈË, The Whole Experience ¡°NVIDIAµÄÐÂÒ»´úGPUΪÎÒÃÇ´øÀ´ÁËÕâЩÄêÒÔÀ´ÎÒÃÇËùÃÎÏëµÄÐÔ ÄÜ¡£Í¨¹ýT&L£¬ÎÒÃÇ¿ÕÏгö´óÁ¿µÄCPU×ÊÔ´ÒÔ¸üºÃµØ½øÐÐAIÔËË㠺͸ü¾«È·µÄÎïÀíÔËËã¡£ÈËÃǽ«ÄÜ¿´µ½ËûÒÔÇ°ÎÞ·¨ÏëÏóµÄ¾ªÈËÊÓ ¾õЧ¹û¡± Chris Taylor×ܲÃ, Gas Powered Games "ÎÒÃÇÉè¼ÆµÄ¿Õ¼ä´ÓÀ´Ã»ÓÐÕâÑù´ó¹ý(°Í±ÈÂ×5 Babylon 5). Ò» ÇиıäÁË, Äã¿ÉÒÔÏëÏóһЩս¶·µÄ³¡Ãæ´ïµ½¿ÕÇ°ÅÓ´ó¡¢»ªÀöµÄ ¹æÄ£. ÔÚGeForceÍƳöÒÔÇ°, Éè¼ÆС×é²âÊÔµ½µÄÒýÇæ×î´óÖ»ÄÜ´ï µ½350Ö»´¬µÄÕ½¶·³¡Ãæ¶øÒÑ" David Gehringer ²úÆ·¾­Àí, Sierra ¹¤×÷ÊÒ(Sierra Studios)
×ÊÁÏÀ´Ô´£º UNIKAСӰ°Ô-Ë«Ãôµç×ÓÖйúÑз¢ÖÐÐÄ Àî³çº£ UNIKAСӰ°ÔÓ²¼þÐÂÎÅÍø http://www.unika.com.cn/ ¡¡

1999.09.12

¡öNVIDIAµÄ GeForce 256 ÖÐÎÄFAQÎʴ𼯠: Cool!
NVIDIA GeForce 256 ÖÐÎÄFAQÎÊ´ð¼¯

1.ʲôÊÇGPU£¿
GPUÊÇGraphics Processing UnitµÄËõд¡£ËüÊÇÒ»¸öµ¥Ð¾Æ¬´¦Àí Æ÷¡£ËüÓÐÍêÕûµÄת»»¡¢¹âÕÕ¡¢Èý½ÇÐÎÉèÖÃ/¼ô¼­ºÍäÖȾÒýÇ棬×î СÿÃë¿ÉÒÔ²úÉú10M¸ö¶à±ßÐΡ£
2.GPU¶ÔPCÒµ½çÓжà´ó³å»÷?
GPU¸øPCÒµ½ç´øÀ´Ö÷Òª³å»÷ÊǸü¸ßµÄÐÔÄܺ͸ü¸ß¾«¶ÈµÄͼÏñ,´Ó ¸ù±¾Éϸıä3D²úÒµ£¬´Ó¶øʹµÃ3DÓ¦ÓÃÈí¼þ¿ª·¢²»ÔÙÊÇÒ»¸öÑù¡£
3.ʲôʱºò¿ÉÒÔ¼ûµ½GeForce 256 GPUµÄÏÔ¿¨£¿
»ùÓÚGeForce 256µÄÏÔ¿¨Ó¦¸ÃÔÚ¾ÅÔÂÒÔºó¿ÉÒÔÎÊÊÀ£¬¾ßÌåʱ¼ä¿É ÒÔѯÎÊÎÒÃÇÌṩµÄÏÔ¿¨ÖÆÔì»ï°éÁÐ±í¡£ Ïã¸ÛË«Ãôµç×ÓUNIKA½«ÔÚ¹úÄÚµÚһʱ¼ä£¨11ÔÂ×óÓÒ£©ÍƳöGeFore 256ϵÁвúÆ·¡£
4.32M°æ±¾µÄÏÔʾ¿¨ÁãÊÛ¼Û¸ñ´ó¸ÅÊǶàÉÙ£¿
ÎÒÃǹÀ¼ÆÓ¦¸ÃµÍÓÚ$300 SRP¡£¾ßÌå¼Û¸ñÇë²Î¿¼ÎÒÃÇÏÔ¿¨ÖÆÔì»ï °éÁÐ±í¡£
5.GeForce 256Óв»Í¬µÄÐͺÅÂð?
Ö»ÓÐÒ»ÖÖ!
6.ÓÃGeForce 256ÔËÐÐÏÖÓеÄÓÎÏ·ÔÚÐÔÄÜÉÏÓкܺõÄЧ¹ûÂð?
µ±È»!ÏÖÔÚµÄÓÎÏ·ºÍ¸÷ÖÖÓ¦ÓóÌÐò½«µÃÒæÓÚGeForce 256¸ßÐÔÄÜ µÄÌî³äÂÊ,ÌرðÊÇÔÚ1024X768ÒÔ¼°¸ü ¸ßµÄ·Ö±æÂÊÉÏ.
7.¿ª·¢É̲ÉÓÃT&L»áÓÐÀ§ÄÑÂð?
²¢²»ÍêÈ«À§ÄÑ.ʵ¼ÊÉÏ,ÒѾ­Óпª·¢É̳ɹ¦µÄÀûÓÃÁËËü.GeFore 256ÔÚPS2S»úÉÏÓÅ»¯ºó,¿ÉÒÔÈ¡µÃ±ÈPC»úÉϸüºÃµÄÐÔÄÜ.
8.¸ü¸ßÐÔÄÜGeForce 256»áÒÀÀµÓÚCPUÂð?
GeForce 256½«ÎªÈκÎCPUÌṩ¸ü¸ßµÄÐÔÄÜ.ʵ¼ÊÉÏ,GeFore¼¯³É ÁË255¸öT&LÒýÇæ,¿ÉÌṩ¸´Ôӵļ¸ºÎÔËË㹦ÄÜ,¶ø²»ÖÂÎþÉüCPUÐÔ ÄÜ.¿ª·¢ ÉÌ¿ÉÒÔ¸ü´óÏ޶ȵÄÀûÓÃCPU×öÖîÈçÎïÀí¼ì²â,È˹¤ÖÇÄܺͽÇÉ«°ç Ñݵȹ¤×÷.
9.GeForce 256µÄT&LÒýÇæÄÜÓÃÔÚ Microsoft DirectX 7ÉÏÂð?
¿ÉÒÔ. GeForce 256 ºÍ DirectX 7 ÔÚÐÔÄܺͼæÈÝÐÔ·½Ã潫ÊÇÍê ÃÀµÄ½áºÏ.
10. Ö»ÓÐDX7 ¿ÉÒÔÀûÓÃGeForce 256µÄT&LÒýÇæÂð?
²».GeForce 256µÄT&LÒýÇæ¿ÉÖ§³Ö OpenGL »ò DirectX 7.
11. GeForce 256µÄT&LÒýÇæÍê³ÉÁËÒÔÇ°ÓÉCPU¸ºµ£ËãÔÓ¼¸ºÎÔË
Ëã,ÄÇôCPU»¹½«×öЩÆäËûʲôÊÂÇéÄØ? CPU¿ÉÒÔ½â·Å³öÀ´,Óøü´óµÄ´ø¿íÈ¥´¦ÀíÎïÀí¼ì²â,È˹¤ÖÇÄÜÒÔ¼° ½ÇÉ«°çÑݵȹ¤×÷.
12. GeForce 256Ö§³ÖÎÆÀíѹËõÂð?
GeForce 256Ö§³Ö5ÖÖ¸ñʽµÄDX6ÎÆÀíѹËõ.
13.GeForce 256Ö§³ÖʲôÀàÐ͵ݼ͹ӳÉä?
GeForce 256 Ö§³Ösingle-pass embossºÍdot-product°¼Í¹Ó³ Éä,ÔÚT&LÇ¿´óµÄ¹¦ÄÜÖ§³ÖÏÂ,GeForce 256¿ÉÒÔ²»ÐèÒªÎþÉüÐÔ ÄÜ£¬¶øÔÙÏÖ¸üÕæʵµÄ"°¼Í¹"Ч¹û.
14.ÄÄЩ¹«Ë¾Ëù¿ª·¢µÄÓÎÏ·½«Ö§³ÖGeForce 256µÄT&LÒýÇæºÍÆäËû¸ß¼¶¹¦ÄÜ?
Lionhead Studios Surreal Software 989 Studios (Sony) id Software Raven Software Ritual Entertainment Nihilistic Software 3DO Ubi Soft Sierra Studios LEGO Media Monolith Productions Blizzard Entertainment Bullfrog Activision Acclaim Rage Software Hasbro Interplay Attention to Detail Bungie Accolade Codemasters Valve GT Interactive Disney Epic MegaGames LucasArts Electronic Arts Havas Interactive Infogrames Origin Planet Moon Cavedog Entertainment Microsoft Games Eidos Interactive Gas Powered Games
×ÊÁÏÀ´Ô´£º UNIKAСӰ°Ô-Ë«Ãôµç×ÓÖйúÑз¢ÖÐÐÄ ÕÅÆäï UNIKAСӰ°ÔÓ²¼þÐÂÎÅÍø http://www.unika.com.cn/ ¡¡

1999.09.12

¡ö»ªË¶ÍƳöAGP-V6600ÏÔʾ¿¨Å䱸GeForce256оƬ£¡:ÐÂΟå
»ªË¶ÍƳöAGP-V6600ÏÔʾ¿¨Å䱸GeForce256оƬ£¡

 ÄÚ½¨GPU NVIDIA GeForce256¡ª¡ªÊÀÉÏÊ׿î»æͼ´¦ÀíÆ÷¡£Êý¾Ý´¦Àí
Ëٶȳ¬Ô½TNT2´ï4±¶£¡ÐÂÒ»´úµÄAGP4XµÄ½Ó¿ÚºÍ133MHz½Ó¿ÚËÙÂÊ£¬
ÅäºÏ820оƬµÄ»ªË¶P3CϵÁÐÖ÷°å¿É×é³ÉÊ·ÎÞÇ°ÀýµÄ³¬¸ßÐԼ۱ȸö
ÈËÈ«Äܹ¤×÷Õ¾£¡

¸ß´ï64MBµÄÏÔʾÄÚ´æ¿ÉÌṩÏÔʾËùÐèµÄËùÓзֱæÂʺÍÉ«²ÊÊý¡£
ºÍ»ªË¶ÒÔÍùµÄ²úÆ·Ïàͬ£¬AGP-V6600ÌṩÊÓƵÊäÈëºÍÊä³ö½Ó¿Ú£¬ÒÔ
¼°×îʱ÷ÖµÄ3D VRÑÛ¾µ¡£

»ªË¶ÏÈÇ°µÄµÚÈý´úAGP²úÆ·¾ùÊÇÒÔAGP-V3XXXΪ´úºÅ£¬´Ë´ÎÍƳöµÄ
AGP-V6600´Ó±êºÅÉÏÒÑ¿É¿´³ö´Ë¿¨±ÈÒÔÇ°µÄ²úÆ·ÓÐ×ÅÖʵķÉÔ¾¡£
ÏàÐÅ»ªË¶´Ë¿î²úÆ·½«½øÒ»²½À©´ó»ªË¶ÔÚÏÔʾ¿¨Êг¡ÉϵÄÓÅÊƺÍÀ­
¿ªÓëÆäËü³§¼ÒµÄ²î¾à¡£ÐÂÊÀ´úµÄÊÓ¾õ¸ïÃüÒÑÓÉ»ªË¶À­¿ªá¡Ä»£¡

¡¡

1999.09.12

¡öδÀ´µÄ³¬¸ßËÙÄÚ´æRDRAM:ͼƬ½éÉÜ
ÿÈÕͼƬÐÀÉÍ(8KB)

Õâ¸öÄÚ´æÌõ¹»¿á°É£¡Ëü¾ÍÊÇ´«ËµÖеÄRDRAM¡£

˵µ½RDRAMÆäʵÒѾ­²»ÊÇʲôж«Î÷ÁË£¬ÔçÔÚÈ¥ÄêÄêÖÐ
LG¾ÍÒѾ­´óÕÅÆì¹ÄµØ×öËüµÄ¹ã¸æÁË¡£Ã¿ÈÕ´ó±¥ÑÛ¸£ ¶À¼ÒÌṩ
×î½üÄÚ´æÕǵúÜÀ÷º¦£¬ËäÈ»½ñÌìµÄ¼Û¸ñÓеãµôÁË£¬²»¹ý64MB
900ÔªµÄÊý×Ö»¹ÊÇ´¥Ä¿¾ªÐÄ°¡£¡£¡£¡£¡

ÓÚÊdzÃÕâ¸ö»ú»á¸ø´ó¼Ò¿´¿´Î´À´µÄRDRAM£¬ÉÏÃæ¾ÍÊÇËüµÄ
ÕÕƬ£¬2GB/SµÄËٶȣ¬½Ó¿ÚÓÖ¸úÏÖÔÚµÄSDRAM²»¼æÈÝ°¡:( 

¸ù¾ÝLG°ëµ¼ÌåµÄ˵·¨£¬ÆäÒѾ­¿ª·¢³ö600MHz/800MHzµÄRDRAM£¬
²¢½«ÔÚ¡°È¥ÄêµÄ10Ô·ݴﵽ10Íò¼þ/Ô£¬ÔÚ99Äê3ÔÂÔÙ·­10±¶¡±
ÔÆÔÆ£¬²»¹ýÄ¿Ç°¿´À´ËƺõûÕâôÀ÷º¦£¬ÖÁÉÙÊÐÃæÉϼ«Îªº±¼û£¬
¼Û¸ñ¼«Îª°º¹óÇÒûÓÐʲô°å×ÓÄÜÖ§³Ö¡£

Direct RDRAMÊÇRambus¹«Ë¾µÄ×¢²áÉ̱꣬ÓÉÓÚRDRAMµÄ½Ó¿Ú
ÓëÏÖÔÚµÄSDRAM²»¼æÈÝ£¬¿´À´¼¸ÄêºóºÜ¿ÉÄÜÓÖÒªÃæÁÙÒ»´Î
ÄÚ´æµÄ´ó»»ÑªÁË£¡
£¨joyt£©
¡¡

1999.09.12


Ϊ±¾Õ¾µÄ·¢Õ¹Çë´ó¼ÒǧÍò°ïæµã»÷Ò»´ÎÏÂÃæµÄ¹ã¸æ£¬Ð»Ð»£¡ (^-^)
¹úÐÅITÍøÂçÖÐÐĹã¸æÕ¾

700T´ó½±-11KB ѶâùDIY¾ãÀÖ²¿ ÉãÏñÍ·-4KB
DFI-20KB éÔ·ç¿Æ¼¼-8KB ÎÄËɿƼ¼-5KB

¡¾±¾Ò³Íê¡¿